“Explore the galaxy…in 20 minutes or less!”

Strange Adventures in Infinite Space (2002)

Digital Eel

****.

“Lexter Mucron, notorious robot smuggler, Tiberian moonshine baron and wise guy has offered you an intriguing and dangerous proposition; a scheme so potentially lucrative it could set you up for life…”

So begins Strange Adventures in Infinite Space (SAIS), a delightful, if slightly outdated, game currently available from Digital Eel’s website free of charge. Designed around two basic principles - short play time and infinite replayability - I found myself engrossed by this relatively simple space exploration game, spending hours pointing and clicking my way through battles and planetoids.

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Finden ihn!

Sniper Elite V2 (2012)

Rebellion Development

**…

You are lying prone in the bombed out remains of a Berlin tenament, utterly invisible to the patroling Krauts a few stories below. The muted “krump” of distant artillery fire sends rivulets of dust cascading from the cieling. You stare down the scope of your precision rifle, lining up the fragile cranium of your target with the center of your reticule. You exhale slowly, let your heart rate drop, time seems to slow… the game crashes to desktop and you lose all of your progress.

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Every civilization depends upon the quality of the individuals it produces. If you over-organize humans, over-legalize them, suppress their urge to greatness - they cannot work and their civilization collapses

Frank herbert, Children of Dune

[I]t is the mark of an educated man to look for precision in each discipline just so far as the nature of the subject admits; it is evidently equally foolish to accept probable reasoning from a mathematician and to demand from a rhetorician scientific proofs.

Goldilocks

I just got back from seeing The Artist, probably the best single piece of media I have experienced in 2012 thus far. For those of you haven’t seen it, or, dare I say it, haven’t heard of it, The Artist is a silent film about the changeover to talking pictures. No, not like Singing in the Rain, at least not most of the time.

Though there are about a billion different aspects of that movie I would love to deliberate on, the one I would like to focus on at the moment is economy. economy of sound, of color, of motion, of light - what I am trying to say is that a good movie is a little bit like porridge. All of those attributes need to be carefully balanced in order to be “just right.”

Take, for example, that abysmal third Transformers movie. Transformers are cool. I like transformers. In my opinion, that movie was hobbled by not making adequate use of the transformers. I went to that movie to see giant robots punch each other. I did not go to that movie to see Shia Labeouf whine into the camera for 45 minutes. The balance between action and pathos was all askew.

To take an example from outside of the sphere of cinema, look at the Dubstep genre. I have mixed feelings about it to be sure, but there are quite a few creditable pieces out there. The problem with many of the worse pieces is the sheer amount of notes being thrown around.

The problem, I think, might be that people are getting to accustomed to sensory overload. The flash of advertisements is starting to dull in our eyes. The constant chatter of the internet is spilling over into our subconciousness. We are losing the ability to appreciate the subtle.

The Artist is beautiful because of its minimalism. There is just enough sound (thanks to an extremely compelling classical/jazz soundtrack). The lack of color is a welcome relief from the oversaturated pop of most films. Beautiful and dramatic chiaroscuro replaces stupid and random lense flare. I particularly appreciated the lack of dialogue. Every word counted. It made me realize how superficial the lines in so many movies are.The Artistachieves in two dozen lines of script what many movies could never hope to.

Try to rein it in a little, world. We could use a break.

(Source: tsulala, via zookmachine)

Art Critiques

I just realized the terrifying power imbued by a class having mandatory art critiques.

The question “what is art?” is one that has been echoing through the minds of great thinkers over the last couple of centuries. Is it something beautiful or nauseating? Does it have to be made or can one just go out and find art? Is art about dialogue or its absence?

Well, all of these questions are moot in my art class. No matter what, once every three weeks each of my peers (and myself of course) must produce a single piece of art. It doesn’t have to be finished. It doesn’t have to follow any particular guidelines. It just has to be something for the group to discuss and provide pointers on, in the hopes of fostering creativity and pointing out useful skill tid-bits.

Imagine with me. What if I were to come in and walk up to the podium and instead of displaying an acrylic painting or a charcoal sketch, I just dumped a little zip-shut baggy full of dirt before my classmates waiting eyes? By the rules of the class, they must discuss it. They must provide “a minimum of three (3) helpful comments” on the work. They must, simply put, consider my pile of detritus a piece of art.

Terrifying.

We walk… in the garden… of his turbulence!

Geoffrey Chaucer, A Knight’s Tale
Testing out pressure sensitivity on my laptop. I think this turned out pretty well in a messy, incomplete illustration kind of way.

Testing out pressure sensitivity on my laptop. I think this turned out pretty well in a messy, incomplete illustration kind of way.

Intoduction posts…

are so passe. This is a blog for me to write in because I feel like writing a blog. I’ll also post art, impressions, philosophy and faulty logical theses. Enjoy your stay!